Hello everyone! I will keep this short and sweet so I can get back to work. I'll have a more detailed post in the next week or two, but I'd like to tease the opening lines to an upcoming project. Its not much, but it drips of venom:
"Red smeared across the blacktop.
Strobing red and blue, oscillating between foreground and background.
A silvery light sheathing the world in an otherworldly glow; the full moon glowering above.
The night is cold, and long. And there are creatures waiting for the darkness to overtake us all.
Welcome to Horror at Adesaw."
Wow! I'm slightly ashamed to say, but it's been nearly a full three months since the last blog post here at Fishopolis Ops. Life has a funny way of completely ripping your attention away from your hobbies when....well, having to deal with 'life' stuff. In the last few months I've completed graduate school in Japan, moved to the opposite end of the world, and dealt with the inherent headache of setting up life in a new city i.e. apartment hunting, furniture buying, job begging, friend finding, ad infinitum.
Needless to say that is (mostly) behind me! I'm about all settled in the strangely always-sunny weather of Southern California, and cackling to myself as friends are forced to trudge through the freezing, wintry months. Hopefully this means I'll have some more time to devote to game development, and to keep you all aware of the progress being made.
With that, let's make this a very long post to make up for lost time. After the jump, I'll discuss the latest update to Prologue, the google play store, and some general information on what's happening with Initiation and NEON DARK
Hey everyone! I told you I wouldn't disappear after regular dev diaries went on hiatus :P It's been a while since I've given some love to Horror at Adesaw: Prologue (HaAP) so I decided to tinker with the code a bit this week.
One of the most frequent criticisms I received about HaAP is that it was too easy to get stuck. This isn't a problem specific to my game -- it's an overall problem for a lot of interactive fiction in general. While some of the fun of this genre is the sense of exploration, it can be frustrating to open and closer a drawer for the 100th time trying to find that hidden item to get to the next stage of the game.
To solve this, I introduced a hint system to the game that can be accessed via the menu bar. The process is simple: be stuck, click "Get Hint" in the menu bar, view ad, get hint. Hooray!
Currently there are about 13 (very fitting?) hints you can receive that will dynamically display based on your progress in the game. As a warning, IT WON'T HELP YOU UNCOVER EVERY SECRET IN THE GAME. It will, however, guide you through what I generally considered the "natural" progression of the main plot elements necessary to get the full story experience. As interactive fiction game should really be mostly about self-discovery rather than simple hand-holding, I decided to leave out hints on a few subplots to act as easter eggs for the most dedicated players.
And that's it! The update should be available on Google Play now. As a final reminder, to use the new hint system you will need to start a new game. Good luck!
Hey all, just a quick notice regarding the dev diaries over the next couple months.
As regular readers have probably noticed, dev diaries have been inconsistent for the last month. Partly this was due to vacation traveling, but it's also a very busy time of the year for me. As many know, I'm a grad student that has just graduated, which means I am busy preparing for the graduation ceremony, coordinating visits from relatives to visit, and packing up my life in Japan to head back to the States. On top of that, I need a job!
For these reasons, I probably won't have time to do regular weekly diaries. I'm still working on Adesaw and NEON DARK in my (limited) free time, but I don't have the time to do write about my work. Sorry!
I will try to keep more active on twitter though ,and maybe make some more posts that aren't directly related to game dev. We will see. Thanks all!
Hello everyone and welcome to the return of our dev diary! Yes, I am aware we're a day late, but life always more hectic than you think after returning from vacation^^ Needless to say, I haven't had much time to work on Adesaw or NEON DARK, but I wanted to share some from the writing side of game dev instead of the game mechanics side. So, after the jump, let's look into NEON DARK's opening monologue!
Hey there everyone! Just a quick update, but the next two weeks there will be no dev diary from me. I am going on vacation for the next two weeks and won't be have time to work on Adesaw or NEON DARK. I will be in a place that will allow plenty of inspiration for both though :D
See you all 8/23!~
Hey all and welcome to another Adesaw DD! The weather in Japan is sweltering, so while I'm hiding from the sun there's been plenty of time to work on Initiation. These last few weeks have been very heavy on the programming side, and extremely light on the story-writing so we'll be talking about gameplay mechanics again today. Most of the story writing will be on hold until the foundations of the mechanics are laid -- it's hard to write something when you don't know the format of storytelling your game engine will require! So after the jump we'll be talking about the general daily game loop your character will experience as he walks the hallowed pathways of Adesaw University...
Hello everyone, and welcome to a new dev diary! This week we are going to look at the user interface for Horror at Adesaw: Initiation. Behold! Beautiful color and a plethora of new features!
After the jump, let's talk a little bit more about the stylistic choices, and some hints on those new systems...
Hello all and welcome to yet another Dev Diary! This week, we'll mostly be doing a progress report, rather than a description of an upcoming feature. This week, I've been mostly working on Initiation's dialogue and tutorial system! But these systems will also be deployed to NEON DARK, so it's relevant to both games^^ Click read more to find out more...
Hello and welcome back to our second DD, which will be released every Thursday (Japan Time) from now on. Toady, we're going to be look a little bit more in depth about the general concept for our new series, NEON DARK.
About the Doc
Doc Fishopolis Operations is a one man Android dev team.