Hello all and welcome to our first dev diary! We’re going to try to make this a weekly occurrence every Thursday (Japan time), although I reserve the right to tweak that a bit.
So far, Horror at Adesaw is in an on-again-off-again relationship with downloads. It seems like we get a decent number around the weekend and then during the week things are pretty dry, which makes sense. Regardless, we’re getting downloads and at least a few of you are playing the game, which brings joy to my little heart. The only thing I wish we could get are more reviews on the app store! So please, if you’ve been enjoying the game and want to support a humble indie game developer, please rate us. Right now, not much has been done in the way of concrete game development (sorry). As a very cash-strapped grad student that needs to submit a master’s thesis next month, time has a been a rare commodity. But fear not! I’ve been thinking of Adesaw a lot, and am working through some ideas on the next chapters general plot and timeline. I’ll give more details about this in the coming weeks, so stay tuned. Also, I have some plans related to promoting and updating "Prologue", so you should see the fruits of that labor sometime in June. **RANDOM MUSING** I’ve been playing through “The Red Strings Club” over the last couple of weeks, and it’s definitely worth the price tag. The storyline has been really engaging, and I really love the dilemmas it presents about technology, choice, and the thin line that separates 'natural' humanity from 'artificial' humanity. Also, the art style is beautiful! I hope one day I can draw pixel art in the way the creators can, but it'll be a long road. If you have the cash to spare, check it out and pick it up on steam.
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About the DocDoc Fishopolis Operations is a one man Android dev team. Archives
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