Hey everyone! I told you I wouldn't disappear after regular dev diaries went on hiatus :P It's been a while since I've given some love to Horror at Adesaw: Prologue (HaAP) so I decided to tinker with the code a bit this week. One of the most frequent criticisms I received about HaAP is that it was too easy to get stuck. This isn't a problem specific to my game -- it's an overall problem for a lot of interactive fiction in general. While some of the fun of this genre is the sense of exploration, it can be frustrating to open and closer a drawer for the 100th time trying to find that hidden item to get to the next stage of the game. To solve this, I introduced a hint system to the game that can be accessed via the menu bar. The process is simple: be stuck, click "Get Hint" in the menu bar, view ad, get hint. Hooray! Currently there are about 13 (very fitting?) hints you can receive that will dynamically display based on your progress in the game. As a warning, IT WON'T HELP YOU UNCOVER EVERY SECRET IN THE GAME. It will, however, guide you through what I generally considered the "natural" progression of the main plot elements necessary to get the full story experience. As interactive fiction game should really be mostly about self-discovery rather than simple hand-holding, I decided to leave out hints on a few subplots to act as easter eggs for the most dedicated players. And that's it! The update should be available on Google Play now. As a final reminder, to use the new hint system you will need to start a new game. Good luck!
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About the DocDoc Fishopolis Operations is a one man Android dev team. Archives
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