Hello to all! Hope you all are gearing up for the weekend and looking forward to some relaxation.
We have some sad news here today regarding Horror at Adesaw: Prologue. With the release of 1.3, the save game problem has resurfaced AGAIN. At this point, I'm not sure what is causing this problem and how to fix it permanently. Quite simply, the save/load function is broken, and it makes it impossible to play the game over more than one session. With this in mind, I have made the decision to temporarily pull Horror at Adesaw: Prologue from the Google Play store. In the state the game is in now, it will only hurt us for people to download the game, get frustrated that their files aren't saving, then uninstall it forever. The best solution for everyone is to take Prologue off the market until it's in a proper state to be played! **PLEASE NOTE** If you already downloaded Prologue, you won't lose the game. You will continue to receive updates. If you are interested, please let me know if you have any comments, ideas, bug reports, etc. But fear not, I won't be going away. I'm pretty committed to get this damn thing to work, and to continue the series. I've been loving the process, and this is a great lesson for me. It's taught me a lot about what can go wrong with game development, and how to avoid these problems in the future. Remember this is my first time coding and releasing a game, so let's consider this mere teething problems! While Prologue is offline, I'll still be active. I'll be on twitter as usual, and I'll keep posting weekly dev diaries. Next week I'll go into a little more detail about what is wrong with the save feature, why it exists, and what I'm doing to fix it. Sorry for the confusion and disappointment, but Prologue will relaunch by the end of the year and it will be glorious!
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Hello all and welcome to our first dev diary! We’re going to try to make this a weekly occurrence every Thursday (Japan time), although I reserve the right to tweak that a bit.
So far, Horror at Adesaw is in an on-again-off-again relationship with downloads. It seems like we get a decent number around the weekend and then during the week things are pretty dry, which makes sense. Regardless, we’re getting downloads and at least a few of you are playing the game, which brings joy to my little heart. The only thing I wish we could get are more reviews on the app store! So please, if you’ve been enjoying the game and want to support a humble indie game developer, please rate us. Right now, not much has been done in the way of concrete game development (sorry). As a very cash-strapped grad student that needs to submit a master’s thesis next month, time has a been a rare commodity. But fear not! I’ve been thinking of Adesaw a lot, and am working through some ideas on the next chapters general plot and timeline. I’ll give more details about this in the coming weeks, so stay tuned. Also, I have some plans related to promoting and updating "Prologue", so you should see the fruits of that labor sometime in June. **RANDOM MUSING** I’ve been playing through “The Red Strings Club” over the last couple of weeks, and it’s definitely worth the price tag. The storyline has been really engaging, and I really love the dilemmas it presents about technology, choice, and the thin line that separates 'natural' humanity from 'artificial' humanity. Also, the art style is beautiful! I hope one day I can draw pixel art in the way the creators can, but it'll be a long road. If you have the cash to spare, check it out and pick it up on steam. The Doc Fishopolis website has now launched! Hurray!
In an effort to get information about the dev company published more easily, I've added an official website for people who don't have/don't like twitter. I'll also be using this website as a general update blog for current releases, upcoming plans, and dev diaries. We definitely won't be disappearing from twitter, but this way we can have a space to talk a little more in detail about the Horror in Adesaw series, and stay transparent to our fans. As always, thanks to any and all who have interest in my humble development studio, and I hope that I can release many more games into the future. |
About the DocDoc Fishopolis Operations is a one man Android dev team. Archives
September 2018
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