Hello All! It's hard to believe I haven't posted anything on this blog in over half a year. As most of you have no doubt noticed, my beautiful project has fallen a bit by the wayside.
Life, as usual, has gotten in the way. Since finishing school in Japan I've gotten a new job in the US that keeps me insanely busy. It involves staring at a computer screen pretty much all day, so by the time I get home the last thing I want to do is spend another few hours looking at a screen. It's a shame really, as I've loved the time I spent here. In all that gloom, there is some good news. For whatever reason, the Google Play Gods have decided to change their unholy algorithm or something, and in the last couple months there has been a huge uptick in the number of downloads Horror at Adesaw gets on a daily basis. I'm seeing weekly traffic that is easily 6 or 7 times above what I've been getting in the previous year, and that's put a huge smile on my face. How much pleasure this project has given me, even after more than a year and a half after I released it. More downloads means more people asking me questions and making requests. That means I'm finally going to take the time and, you know, do something as a developer! Hopefully within the next week a new update for Horror at Adesaw: Prologue will come out based on the two main questions/requests I've received in emails: 1. Fix the dang hint bug! This actually was brought to my attention many months ago which concerns a bug in the hint system. Once you get to a certain point in the game, the hint gets 'stuck' and doesn't match your game progression.This occurs because of one single annoying line of code that wasn't placed properly and messed everything up. It's been fixed and tested, so the hint bug should be a thing of the past once the new update hits. 2. Let me give you money! This is the more shocking one by far. Surprisingly enough, I've gotten multiple requests for a way get rid of ads in the game. Some have been very...rude about this (I'm looking at you, one lady who gave the game a 1 star rating because they thought ads were annoying), but the vast majority of people have actually said they'd be happy to pay to remove the ads. One of you kind souls has even said they will wait until after an ad-free option is available until playing the game. As I promised I would already fix the bug issue and youtube tutorials lead me to believe its relatively easy to implement, I will be adding an IAP (In App Purchase) to buy an ad-free version of the game. Since I'm not planning to make it rich off this game and would appreciate the small amount of beer money this may send my way, the ad-free version of the game will cost a simple $1. No more, no less. My goal is to get this out by the end of the weekend as I will be out of town for most of October. Like I said before, life happens and I can't make any firm promises. Fingers crossed and if I don't talk to you before, Happy Halloween!
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About the DocDoc Fishopolis Operations is a one man Android dev team. Archives
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